Apparently there is a reason DA2 went the way it did. Like it or hate it, there are aspects that are extremely different from other BioWare games in DAII.
The senior writer wanted it to be more like
Twilight (the underline is merely because it is a book title, not stressing any distaste - hubby had to ask as he's reading over my shoulder).
Complaints of a Senior Game Writer Now - what confuses the (insert a stream of inappropriate words please) "stuffing" out of me is why on
earth would someone who
does not like playing video games would become a
senior writer in the gaming industry? Granted it could give an edge on how to appeal to a broader audience...as in those who don't like video games. But then would it still
be a video game if one took all that out? Also, the trash battles, with 'hey ser bandit please fall over dead for the thousandth time, m'kay?' and his buddies, are suddenly explained.
Thoughts, observations?
Should gameplay suffer for plot? Or plot suffer for gameplay? What elements could balance these things, do you think?