Feb. 21st, 2011

elysium_fic: (Jader kiss)
[personal profile] elysium_fic
So, except for the possibility that I may go back and tweak a couple choices, I've completed my canon game for Origins, and intend to import it to Awakening.

Problem is, I'm having a bit of trouble with what's supposed to happen when the game ends.

It's been many months now since I did a playthrough to this point, but the last time I did it, after the epilogue slides and the game credits, my character was deposited on one of the "random encounter" deserted roads, from which I could access the map and go back to camp, manage my inventory, talk to my companions (not that there was much left to say at that point, but I did get the post-Taliesen conversation from Zevran once that way.)

Now, however, when I get to the endgame, after I leave the coronation scene, I get the slides and credits, but then it takes me back to the main menu, not to the deserted road. I can't get back to the map. The specific reason I want to do this is so that I can drop stuff in the chest at Soldier's Peak to import to Awakening, since I don't know how to make the cross-character armory in The Winter Forge work.

At first I thought maybe it was DahliaLynn's wedding mod that was interfering, so I uninstalled that, but still nothing.

Anyone else have any idea what might be happening?
nagia: (vs; callo; i will not weep)
[personal profile] nagia
Yet another technical question for the mod-savvy folks out there. In my insane efforts to get my stupid, stupid Ser Gilmore mod to work (which were successful, eventually), I wound up reinstalling DAO. Now I'm having trouble making ANY of my cosmetic mods play nicely: at first my More Hairstyles mod got buggered, and now that I've finally got the bloody hair mod to work, I... can't seem to get the eyecolor mods to work. The skin complexions and the skin tones? Working just fine.

I've got Bidelle's Cosmetics, Pineappletree's Vibrant Colors, and I just installed PT's Replacement Eye colors to see if I could get that to work. No dice. And yes, I've used the chargenmorph compiler.

What am I doing wrong here, and how do I fix this?


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