lea_hazel (
lea_hazel) wrote in
peopleofthedas2012-06-10 11:48 am
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Canon Grey Wardens
I've heard some people refer to their "canon" Wardens, out of all their various incarnations. Closing in on the end of my second playthrough (f!Surana blood mage), I'm interested to hear about other people's experiences. Do you have a canon Warden, is it the first one you played, and what sort of Warden were they?
I haven't played all the origins yet, but from the hints in the game and from other people's stories, I can already see myself developing elaborate "canon" versions of each origin, separate and different from how my game might have turned out. See, I make a lot of choices that are specifically to experience parts of the game I haven't played yet, and also to unlock achievements. But, what I play is not necessarily what makes most sense to me from a characterization POV.
That's part of the reason I picked Surana for my second game, because she's kind of a wild card in my eyes. Maybe I put too much stress on characters being a product of their upbringing, though.
Anyway, everyone loves talking about their characters, and I'd love to hear your stories.
I haven't played all the origins yet, but from the hints in the game and from other people's stories, I can already see myself developing elaborate "canon" versions of each origin, separate and different from how my game might have turned out. See, I make a lot of choices that are specifically to experience parts of the game I haven't played yet, and also to unlock achievements. But, what I play is not necessarily what makes most sense to me from a characterization POV.
That's part of the reason I picked Surana for my second game, because she's kind of a wild card in my eyes. Maybe I put too much stress on characters being a product of their upbringing, though.
Anyway, everyone loves talking about their characters, and I'd love to hear your stories.
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Both aspects had their advantages. There was something very fresh about playing unspoiled, it makes the role-playing experience much more immersible. Especially when it comes to companion approval, looking up dialogue trees and gift guides makes the social/romantic aspect of the game more artificial and less satisfying. If I had gone into the game with a guide of who the possible companions and LIs were, when I first saw Alistair I would already be thinking about whether or not to have my Brosca romance him. The answer would still be "not", but her character would have been shaped totally differently.
On the other hand, I might have picked up Sten and the dog on my first playthrough. And, uh, actually succeeded in romancing Leliana, rather than getting her to "interested" and getting stuck.
Even if I play a "successful" version of Brosca with all the knowledge of the game that I've gained, I think on some level it might feel wrong. Like she wasn't meant to recruit Sten or to succeed in befriending Morrigan or whatever else. My party was shaped by bad gameplay decisions. Weird.