1smut_princess (
1smut_princess) wrote in
peopleofthedas2012-02-14 05:47 pm
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So, Found Out About DA2 Stuff
Apparently there is a reason DA2 went the way it did. Like it or hate it, there are aspects that are extremely different from other BioWare games in DAII.
The senior writer wanted it to be more like Twilight (the underline is merely because it is a book title, not stressing any distaste - hubby had to ask as he's reading over my shoulder).
Complaints of a Senior Game Writer
Now - what confuses the (insert a stream of inappropriate words please) "stuffing" out of me is why on earth would someone who does not like playing video games would become a senior writer in the gaming industry? Granted it could give an edge on how to appeal to a broader audience...as in those who don't like video games. But then would it still be a video game if one took all that out? Also, the trash battles, with 'hey ser bandit please fall over dead for the thousandth time, m'kay?' and his buddies, are suddenly explained.
Thoughts, observations?
Should gameplay suffer for plot? Or plot suffer for gameplay? What elements could balance these things, do you think?
The senior writer wanted it to be more like Twilight (the underline is merely because it is a book title, not stressing any distaste - hubby had to ask as he's reading over my shoulder).
Complaints of a Senior Game Writer
Now - what confuses the (insert a stream of inappropriate words please) "stuffing" out of me is why on earth would someone who does not like playing video games would become a senior writer in the gaming industry? Granted it could give an edge on how to appeal to a broader audience...as in those who don't like video games. But then would it still be a video game if one took all that out? Also, the trash battles, with 'hey ser bandit please fall over dead for the thousandth time, m'kay?' and his buddies, are suddenly explained.
Thoughts, observations?
Should gameplay suffer for plot? Or plot suffer for gameplay? What elements could balance these things, do you think?
no subject
The mentioned friend doesn't work for BioWare, but I do know the stuff he's working on does have a dedicated writing team. Due to legal nondisclosure stuff (he keeps pounding that home *grumble*) I can't say where he works or what he's working on. They did do a game not that long ago that had some freelance writer on it, but the game script was pitched between the freelance writer and a few buddies, brought it to the insider they knew, so on, so forth, managed to get the company to buy it, and the writer who's freelance isn't someone that sticks with the team beyond the game in question. So, while usually the group my friend works with has a dedicated team, they don't always. And the game did reasonably well, even if it wasn't something I'd touch with a gabillion foot pole and a hazmat suit.
no subject
All the stuff is patched to work with Win XP, Vista, and 7, and sold without DRM (legally!) for cheap. They've got all the early Bioware D&D stuff, the first few Gothic games, Thief, the original Fallouts. It's a retro game paradise.
no subject