1smut_princess: (Default)
1smut_princess ([personal profile] 1smut_princess) wrote in [community profile] peopleofthedas2012-02-14 05:47 pm

So, Found Out About DA2 Stuff

Apparently there is a reason DA2 went the way it did. Like it or hate it, there are aspects that are extremely different from other BioWare games in DAII.

The senior writer wanted it to be more like Twilight (the underline is merely because it is a book title, not stressing any distaste - hubby had to ask as he's reading over my shoulder).

Complaints of a Senior Game Writer

Now - what confuses the (insert a stream of inappropriate words please) "stuffing" out of me is why on earth would someone who does not like playing video games would become a senior writer in the gaming industry? Granted it could give an edge on how to appeal to a broader audience...as in those who don't like video games. But then would it still be a video game if one took all that out? Also, the trash battles, with 'hey ser bandit please fall over dead for the thousandth time, m'kay?' and his buddies, are suddenly explained.

Thoughts, observations?

Should gameplay suffer for plot? Or plot suffer for gameplay? What elements could balance these things, do you think?
darkrose: (da2: goddamnit kirkwall)

[personal profile] darkrose 2012-02-14 09:57 pm (UTC)(link)
I don't entirely blame the level designers. DA2 was designed to be more like a console game than Origins, and it shows. It doesn't help that they were on a ridiculously short timeline--which shows as well.
sagacious_rage: (Default)

[personal profile] sagacious_rage 2012-02-14 10:13 pm (UTC)(link)
Yeah I think that it's as good as it is, considering the timeline they were operating under, is a testament to how hard they worked on the project.

IDK how many of you played KOTOR II but if you want an example of how bad it could have been, I would recommend trying an unmodded version of that.