zillah975 (
zillah975) wrote in
peopleofthedas2010-12-09 08:11 am
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Random DA things
I love this game like burning. After I'd been playing on the PS3 for several months, I bought a shiny new laptop for the sole purpose of having it for the PC and I'm now playing it on BOTH the PC and PS3, because it's JUST THAT AWESOME. *draws hearts* I have four working laptops now, because of the three I had before, none would run DA.
The following rantishness is from looking at the game from the POV of a character within it, not from the POV of a player who understands why things have to go a certain way in order to position the player character to proceed down a certain path and become the big hero.
There. Now.
Okay, have you noticed that Duncan is a manipulative, evil bastard? I was crushing on him so hard at first, but my human wardens and my newest City Elf warden just want to punch him in the face. Alistair may be all starry-eyed over him, but oh my god.
My human wardens. First, while her father lies dying at their feet, Duncan promises to get her and her mother to safety only if her father agrees that she'll become a Grey Warden. She doesn't get a say in this, and her DYING FATHER is being blackmailed into it on the lives of his wife and child!
That's a pretty big strike against poor old Duncan.
Second, it turns out that this thing that Duncan blackmailed her dying father into agreeing to will get her killed, either immediately upon joining, or within just a few decades -- when she will descend into the deep roads and fight monsters in the dark miles below ground until they kill her. RAWR.
Third, POOR SER JORY. OMFG. He's got a pregnant wife at home! but does Duncan even try to talk sense into him?! No! He's all, "oh, he pulled his sword, I HAD to kill him," but you notice that Jory looks about as threatening as a kitten up a tree until Duncan draws his sword and advances on him? Because I sure noticed that. Doesn't even once try to reason with him, or explain things to him further. No, he just tricks him into leaving his wife and child, then stabs him to death when Jory expresses some dismay at Daveth's gruesome and untimely death!
Also, creepiest group ever, the way Duncan, Alistair, Jory, and your Warden just back slowly away while Daveth chokes to death. Jeez, guys, maybe it wasn't even the blood, maybe he just swallowed wrong! Somebody could at least TRY to help him!
The human origin is definitely the worst (for Duncan's character, I mean) of the ways I've played through so far. But the City Elf is also kind of grim, as I realized when I played through the opening on the "I am a selfish asshole" setting and discovered that if things go a certain way, your pal gets carted off to prison to be executed and Duncan's all, "hey, I only need one warden. Too bad for him."
I feel sort of guilty for still crushing on Duncan, even knowing what a bastard he is.
Are there any "Duncan is a manipulative evil bastard" fics out there for a girl who both crushes on him and wants to punch him in the face?
The following rantishness is from looking at the game from the POV of a character within it, not from the POV of a player who understands why things have to go a certain way in order to position the player character to proceed down a certain path and become the big hero.
There. Now.
Okay, have you noticed that Duncan is a manipulative, evil bastard? I was crushing on him so hard at first, but my human wardens and my newest City Elf warden just want to punch him in the face. Alistair may be all starry-eyed over him, but oh my god.
My human wardens. First, while her father lies dying at their feet, Duncan promises to get her and her mother to safety only if her father agrees that she'll become a Grey Warden. She doesn't get a say in this, and her DYING FATHER is being blackmailed into it on the lives of his wife and child!
That's a pretty big strike against poor old Duncan.
Second, it turns out that this thing that Duncan blackmailed her dying father into agreeing to will get her killed, either immediately upon joining, or within just a few decades -- when she will descend into the deep roads and fight monsters in the dark miles below ground until they kill her. RAWR.
Third, POOR SER JORY. OMFG. He's got a pregnant wife at home! but does Duncan even try to talk sense into him?! No! He's all, "oh, he pulled his sword, I HAD to kill him," but you notice that Jory looks about as threatening as a kitten up a tree until Duncan draws his sword and advances on him? Because I sure noticed that. Doesn't even once try to reason with him, or explain things to him further. No, he just tricks him into leaving his wife and child, then stabs him to death when Jory expresses some dismay at Daveth's gruesome and untimely death!
Also, creepiest group ever, the way Duncan, Alistair, Jory, and your Warden just back slowly away while Daveth chokes to death. Jeez, guys, maybe it wasn't even the blood, maybe he just swallowed wrong! Somebody could at least TRY to help him!
The human origin is definitely the worst (for Duncan's character, I mean) of the ways I've played through so far. But the City Elf is also kind of grim, as I realized when I played through the opening on the "I am a selfish asshole" setting and discovered that if things go a certain way, your pal gets carted off to prison to be executed and Duncan's all, "hey, I only need one warden. Too bad for him."
I feel sort of guilty for still crushing on Duncan, even knowing what a bastard he is.
Are there any "Duncan is a manipulative evil bastard" fics out there for a girl who both crushes on him and wants to punch him in the face?
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There are really only a few that I think make any real sense within the game itself: side with Branka, let Bhelyn rule, make Anora and (hardened) Alistair marry (or, alternately, make Anora + m!Cousland marry). Other than that, really, the only way doing things make sense is if you want a sociopathic character, or one who is super vindictive.
...then again, it is kind of fun to play at least once. I mean, honestly? Everyone needs to abandon Redcliffe at least once. Someone went to a lot of work in programming it!
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Choosing the werewolves? Yeah that doesn't make a lot of sense. (Although I sort of hate the dalish and just choose to keep the werewolves just because I want a werewolf army.) Corrupting the Ashes - probably not, although I suppose an argument can be made, if you are playing a mage, that you're fighting a blight and that knowledge of something as powerful as blood magic is a necessity.
However, when it comes to the actions of other NPC's in the game, such as Duncan, Anora, Loghain, etc...(who I think all sort of fall into the catagory of pragmatic people making tough decisions in order for what they see as the greater good) then I think you get more shades of grey and more of the game bias between good vs bad pragmatism that was being discussed up thread.
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And while I do agree that the narratives of stories are going to tell the story the way someone wants, I think it's also possible to sort of step back and present the story and let the players make their own judgments. Bioware has done this to better effect in games like Mass Effect, where there are lot more and better crafted shades of grey decisions without the game pushing you in one direction or another according to good and evil.
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To take an example from Mass Effect 2: The rogue Geth that you come across. They're corrupted, according to Legion. So you can either introduce a computer virus to "uncorrupt" them (lol what) or you can commit genocide.
IIRC killing them all is the Paragon thing to do. Which seems pretty arbitrary if you ask me. It's a hard enough decision without worrying about random extraneous issues like "will this affect my morality meter enough so that I can't resolve problems between my team mates."
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So I agree. I really wish they'd just get rid of the morality meter completely, which is sort of a holdout from the darkside/lightside mechanics of Knights of the Old Republic, and just let the decisions stand on their own. Because they really do a great job of crafting a lot of shades of grey moments in those games and they don't really need to ruin it with the morality meters.
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And, yeah, the paragon/renegade meters are so freaking annoying, as I feel like playing a person who is somewhat, but not completely ruthless, just can't get up enough points to do anything. Not fun.
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There's really no logical explanation for any of that behavior, unless you just accept the fact that your player is an evil sociopath.
I actually couldn't finish my evil Tabris because it was just bringing me down so hard. The evilest character I managed to finish was my f!Cousland, because I couldn't figure out a logical explanation for putting her on the throne instead of Anora other than "She's a spoiled brat who thinks she knows better than everybody even though she clearly doesn't know anything about anything."
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Although as a mage, you can choose to anull the circle, which is pretty evil. And sell out Connor. I tried so many times, but only mages can actually feed his soul to the desire demon. ;)
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It's kind of psychologically icky, but it's not necessarily sociopath-level of horror.
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And Morrigan approves of every evil thing you do! She's no help! Then again, she also disapproves when you are evil. There's just no pleasing her...
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Like, I really started hating Alistair when I was evil. It was like, "gee, buddy, I just slaughtered the Dalish, sold Connor out to the desire demon, desecrated the ashes, killed a bunch of city elves, and kept the anvil. But, heck, as long as I keep giving you presents, I'm the love of your life." And, yeah, while I know that much of this is the nebulous *game mechanics*, it also really pissed me off that Alistair was fine (no disapproval) for killing the Dalish, and only -5 for killing the City Elves, yet will flip out if you kill Connor or Isolde. (Incidentally, I got to really like Zevran being evil, as he's the one to freak out when you start killing innocents or two-timing him for too long with Alistair.)
But, yeah, you do get a different feeling for the characters. And it's kind of fun to freak out the more pragmatic types. (Watching Anora's face when you tell her that of course you'll let Loghain live as he's "useful" is priceless, as is trying to argue with Loghain about why the dark ritual is a great idea, or how trying to kill the arch demon is a horrible idea and you should just run away now.)
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I am considering a playthrough as f!amell (who has been very loud and demanding about being crafty, manipulative, and wanting to get OUT of the Circle through any means necessary) as my morally ambiguous Warden, but we'll see. I feel like it's much easier, though, to play through Mass Effect as an aggressive/evil character.