I have to disagree. The fact that the Warden makes the deciding factor is a pure game mechanic and for most of the origins, it makes no freaking sense whatsoever, unless you're playing a human noble character. The same way it makes no sense that you decide the fate of the dalish or the dwarves or whoever. And Bioware does this in every game they make, Mass Effect, KoTOR and others all have the "Your PC decides the fact of everything, no matter if it makes sense or not because this is what our players like." It has no further meaning than the fact that Bioware knows what sells their games.
Your PC decides the fate of everything because that's the genre convention of RPG's, and has been ever since Gary Gygax wrote First Edition D&D.
I play City of Heroes. In the villain expansion, the whole premise is that you're the mysterious Destined One, who has the potential to change the fate of the world. In Fallout, your character is the mysterious one with the fate of the world in his hands. It's what you do. Yes, of course it doesn't make sense historically that a member of an oppressed ethnic minority should be able to decide who the monarch is--any more than it makes sense historically that a four-foot tall guy throwing a gold ring into a volcano is going to decide who wins a global war.
In the context of the world that Bioware created however, the fact that the Warden makes the call is justified by everything you do in the game that leads up to that moment and you having the reputation that makes your opinion carry weight. That's kind of the whole point. If you're going to dismiss that as just game mechanics, then the entire story and setting and world collapse because all of it is leading up to the story that Gaider and Co. want to tell.
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Your PC decides the fate of everything because that's the genre convention of RPG's, and has been ever since Gary Gygax wrote First Edition D&D.
I play City of Heroes. In the villain expansion, the whole premise is that you're the mysterious Destined One, who has the potential to change the fate of the world. In Fallout, your character is the mysterious one with the fate of the world in his hands. It's what you do. Yes, of course it doesn't make sense historically that a member of an oppressed ethnic minority should be able to decide who the monarch is--any more than it makes sense historically that a four-foot tall guy throwing a gold ring into a volcano is going to decide who wins a global war.
In the context of the world that Bioware created however, the fact that the Warden makes the call is justified by everything you do in the game that leads up to that moment and you having the reputation that makes your opinion carry weight. That's kind of the whole point. If you're going to dismiss that as just game mechanics, then the entire story and setting and world collapse because all of it is leading up to the story that Gaider and Co. want to tell.