Pretty much everything any character in this game does can be dismissed out of hand as "game mechanic." Why is Cailan a dolt? Because the devs made him that way. Why is Loghain a traitor? Because the devs made him that way. Why are elves shorter than humans? Because the devs made them that way. Why does the Landsmeet accept the Warden's say-so? Because the devs made the game that way.
It's ALL game mechanics. Every bit of it. It is, after all, a game.
I was under the impression that the purpose of this discussion was to give some context to those mechanics, so that these sorts of often incongruous details flowed in the greater narrative.
Clearly I was mistaken.
Perhaps someone should issue a memo on when it is and isn't okay to handwave something as being "game mechanics."
Are we doing it for the whole game, for every character and possibility? Or are we only doing it when it props up those characters we especially like?
After all, "it's game mechanics" make for dreadfully two-dimensional situations and we wouldn't want that, now would we?
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It's ALL game mechanics. Every bit of it. It is, after all, a game.
I was under the impression that the purpose of this discussion was to give some context to those mechanics, so that these sorts of often incongruous details flowed in the greater narrative.
Clearly I was mistaken.
Perhaps someone should issue a memo on when it is and isn't okay to handwave something as being "game mechanics."
Are we doing it for the whole game, for every character and possibility? Or are we only doing it when it props up those characters we especially like?
After all, "it's game mechanics" make for dreadfully two-dimensional situations and we wouldn't want that, now would we?