Yeah I agree. I mean, the game itself is really inconsistent and passes judgment on some of these decisions and tries to paint some of the pragmatic stuff as good and others as evil, instead of letting the players sort of go along and make their own judgments.
I think Mass Effect is far, far better at this (although not nearly flawless) with the Renegade/Paragon system. You get the feeling in that game that most of the time, the writers just set up the choice and let the players interpret it how they want, and there's a lot less of the good vs. evil vibe and more of an idealistic vs.pragmatic vibe, which I think works a lot better and hope to see more of in Dragon Age 2.
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I think Mass Effect is far, far better at this (although not nearly flawless) with the Renegade/Paragon system. You get the feeling in that game that most of the time, the writers just set up the choice and let the players interpret it how they want, and there's a lot less of the good vs. evil vibe and more of an idealistic vs.pragmatic vibe, which I think works a lot better and hope to see more of in Dragon Age 2.